EUV Mirror · Module 2
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What do two surfaces close together do?

Module 1 ended with a single molybdenum surface sending back 0.16% of the light. Now put a thin molybdenum film on silicon. The light meets two surfaces: the top of the film, and the boundary between film and silicon a few nanometres below. Six ideas show what the two do together, five of them with an experiment. Open any of them, in any order.

    A mirror is made of many surfaces, and the step from one to many is taken here with the smallest case: two. The rule for adding two reflections, and the phase a layer adds between them, are all that module 3 needs to line up eighty.

    A tool you need now: adding two waves

    A film returns two reflections, and a detector sees one. This step gives the rule that combines them. It is the working principle of the whole mirror, used again for 80 reflections in module 3 and for the field inside the mirror in module 5.

    When two waves of the same wavelength overlap, their fields add point by point. The result depends on how the two are shifted against each other: their phase difference φ. Crest on crest, they reinforce. Crest on trough, they cancel.

    Module 1 gave the bookkeeping. Each wave is an arrow, with its amplitude as length and its phase as angle. Adding waves is adding arrows, tip to tail. The length of the resulting arrow is the amplitude A of the combined wave.

    A² = a₁² + a₂² + 2·a₁·a₂·cos φ
    combined amplitudecombined intensity
    Try
    Wave 1 has amplitude 1. Intensity is given relative to wave 1 alone.

    The phase a layer adds

    The rule for adding needs the angle between the two arrows. Part of that angle comes from the thickness of the film, which is the thing a designer can choose. This step computes it.

    A wave that crosses a layer comes out with its arrow turned. Module 1 gave the rule: crossing a thickness d in a material of index n turns the arrow by one full turn, 2π, for every wavelength-inside λ/n that fits in the layer. Call that angle β.

    Light reflected at the bottom of a film crosses it twice, down and back up. Compared with light reflected at the top, it comes out turned by 2β.

    β = 2π·n·dλround trip = 2β = 4π·n·dλ
    one crossing, βround trip, 2βin turns
    Try
    A molybdenum film at 13.5 nm. The dial shows the arrow of the wave that went down and came back.

    Two reflections from one film

    Both pieces are ready: how arrows add, and how a layer turns them. This step puts them on the real film, with the reflections of module 1, and finds the best thickness. It is the first design choice of the project.

    Now the two reflections of a molybdenum film on silicon. From module 1: the top surface, vacuum to molybdenum, reflects with r₁ = +0.040. The bottom surface, molybdenum to silicon, reflects with r₂ = −0.039. Almost equal in size, opposite in sign.

    The second wave also makes the round trip through the film, so its arrow arrives turned by 2β and slightly shortened by absorption. The reflection of the film is the sum of the two arrows.

    r ≈ r₁ + r₂ · ei·2β
    Arrows: top reflection, bottom reflection after its round trip, and their sum.
    Reflectance against thickness. The dashed line is a single molybdenum surface.
    R of the filmcompared with one surface
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    All the bounces: the Airy formula

    The last step kept two reflections and ignored the light that keeps bouncing inside the film. Before building on that shortcut, this step checks what it leaves out. The answer explains why EUV mirrors can be reasoned about with simple arrows.

    The two-arrow sum left something out. The wave coming back up meets the top surface from below. A small part of it is reflected down again, bounces off the bottom once more, and so on. Each extra round trip multiplies the wave by the same factor.

    Adding infinitely many terms, each a fixed factor x times the one before, is called a geometric series. When x is smaller than 1 in size, the sum is finite:

    1 + x + x² + x³ + … = 11 − x

    Summing all the bounces this way gives the exact reflection of a single film, the Airy formula:

    r = r₁ + r₂ · ei·2β1 + r₁ · r₂ · ei·2β
    Solid: all bounces. Dashed: two arrows only.
    two arrows onlyall bounces
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    A film too thick stops working

    If one film gives 0.61%, an obvious idea is to use more molybdenum. This step shows why that fails. The failure is the reason the mirror is made of thin layers with silicon in between.

    Keep adding molybdenum. Every extra 7.3 nm the round trip gains a full turn and the pattern repeats: peaks where the arrows line up, dips where they oppose. But the bottom reflection has to cross more and more absorbing material.

    Molybdenum film on silicon, all bounces included. The dashed line is a single molybdenum surface.
    R of the filmstrength of the returning wave
    Try

    What one film cannot do, and when these formulas apply

    A film reaches 0.61% and stops there. This step says what is still missing, which is what module 3 supplies, and marks the limits of the formulas of this module.

    The best single film reflects 0.61%. That is almost four times one surface, and still a hundred times short of a useful mirror.

    The way forward is in the arrows. One film lines up two reflections. A stack of films could line up dozens.